augment kit swtor. I listed these off the top of my head so I may have. augment kit swtor

 
 I listed these off the top of my head so I may haveaugment kit swtor  The grade of Kits just mean you can install a higher grade actual augment with better stats

You have to create one using an Augmentation Kit before you can place an Augment in it. You can reverse engineer the non-moddifiable armor to get. Posted December 1, 2012. I have carefully checked the vendor and my own schematics and it is not there. Individual Pieces. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. com . - Use augments only on 306, set bonus gear. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. , flux). 0 Augments. Used in the creation of Augmentation Kit MK-10. net is a non-profit Star Wars fansite run by Jedipedia e. A single character has a total of 14 items that can be augmented in order to use the lvl 49 augments you need a MK6 Augment kit, which cost 30k to install 14items x 30k: 1. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10 Augment Kit production by that percentage. I often use this to know what level. So i was wondering which would be the b. Members; 16. News. And you will also need to make higher "Grade" kits to put them in. Members. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. craft. Hi all I am selling augments in bulk on MDN. , flux). Armormechs can craft armor for non-Force users and item modifications such as armoring, augments, and augmentation kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. Individual Pieces. And you will also need to make higher "Grade" kits to put them in. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Part of Vulkk's "SWTOR Basics" series. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). 4. Lucasfilm, Broadsword, BioWare, or Electronic Arts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. By stephenalandavie August 3, 2012 in New Player Help. These also result from crit-crafting a piece of gear that can receive an augment slot (for example, if you craft a level 20 piece of armor and crit on the craft, it will receive an augment slot of appropriate MK. So i was just wondering which of the three crew skills to take in order to make augments. Upgrading deletes the old item and replaces it with the upgrade and as a result it deletes anything attached to the old item. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) The kits add augment *slots* to gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Members; 27. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. 6k. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 6k. Used to install Augmentation Slot MK-1 at an Item Modification Station. Crit crafts give an augment slot that you'd otherwise have to buy. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". 0 coins. r/swtor A chip A chipAs many of you know, they are adding "augment tables" in 1. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Followers 1 1Business, Economics, and Finance. View data for the Augmentation Kit MK-10 SWTOR Schematic. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. . SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Either directly, or via the GTN. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. drop. . Support. . When reverse engineering the items, you are guaranteed a component, plus a random amount. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Posted February 26, 2021. Why force the extra step when the most logical solution. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Almost everyone should get this tier of augments. More sharing options. Alacrity speeds up your gameplay by letting you activate abilities faster and abilities with. Individual Pieces. Quote. Game. Your secondary goal is to run slicing missions and get the level 6. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Augment kits have a clearly defined cost. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. News. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Please allow us to also make augment kits. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. 7. I want to add that you would want to go with rating 236 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Share More sharing options. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. Recommended Posts. Crew Skills; SWTOR. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. SWTOR. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. If taken out of the materials bank to deconstruct, no component is rendered. They're not for adding the augments into the gear. The dedicated guide contains tips for all roles in both PvE and PvP. A quick tutorial aimed at new players. . I've now created and additional augmentation slot on a lightsaber. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. There are 3 different tiers to consider. Keep this in mind when you consider what to do about augments. Part of Vulkk's "SWTOR Basics" series. So I've been researching the augment system, and I've decided to go with it. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. Is this working as intended? Never tried augmenting earpieces before. [Augmentation Kit MK-1]. Individual Pieces. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. Augmentation Kit MK-1. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. HOWEVER. Business, Economics, and Finance. CryptoUsed to install Augmentation Slot MK-1 at an Item Modification Station. The dedicated guide contains tips for all roles in both PvE and PvP. It's just not worth it at the moment. Individual Pieces. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. - slicing provide the blue / purple materials. (Someone can make it for you or you can buy it on the GTN. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. CTRL+right click one of them and you will see each of the 4 items you can put in it. These will allow you to put augments in--all over your equipment. Star Wars - The Old Republic (Part Six) ~ All You. General Discussion; SWTOR. [Augmentation Kit MK-1] [Augmentation Kit MK-2] [Augmentation Kit MK-3] [Augmentation Kit MK-4] [Augmentation Kit MK-5] [Augmentation Kit MK-6] Posted November 25, 2012. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Almost everyone should get this. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic Sie sind nicht eingeloggt. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. View data for the Augmentation Kit MK-11 SWTOR Schematic. Best method is just to RE the assembly components. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. Followers 0. 4. Step 2: Purchase an Authorization – Once you reach level 50, you can purchase an authorization from the Galactic Trade Network or from a vendor on the fleet. If you’re looking for a cheap modifiable set of armor. Used to install Augmentation Slot MK-11 at an Item Modification Station. . Followers 1 1Business, Economics, and Finance. Type: Augments. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. So if you plan on crafting your own augments, using synth or. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. 4 Lighting showcase youtu. 1. Followers 0. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. for 11th level slot comp. Additionally, it removes the station requirement when modifying augmentation kits. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. So i was wondering which would be the b. . Too expensive for the small boost. Almost everyone should get this. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. I keep seeing posts about people discussing which Augs to use in PvP gear. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Basically, augments are an extra item that you have to first add the slot for, then put one in. Augments have been reduced to 8 tiers. These have a. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. That doesnt seem to be the best case now. So you should augment the tier 1 shells or a set of orange shells you like. Preferred/F2P pay more. CryptoArmstech is a crafting crew skill. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. However, I probably wont rely on them and I certainly wont be mass producing them. ) 2) Using one of the "Modification Tables". The rather prohibitive cost is for using the kit, not the slot. CryptoAugment kits are used to create augment slots. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. Yes you should augment for pvp. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Almost everyone should get this tier of augments. Step 3: Select the Gear – Select the. Game. . By deepdarksoul June 26, 2012 in Suggestion Box. This caught a few people on the PTS, before you upgrade the new 7. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. Each MK-# has a certain max level of augment that can be used in them. Posted May 9, 2013. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. So i was just wondering which of the three crew skills to take in order to make augments. tomzi • 1 yr. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. There are two types of authorizations. Overkill is a better point for point return, albeit a. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are 9 kits graded MK1 to MK9(Highest) . They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. 0 gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. Home Game News Store Forum Support PLAY. Then you have to mount the Augment Kit to the gear item. Get the augments with the stats you want. Let Us Remove MK-11 Augment Kits from Gear. . Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Get the mk-10 augment kits. This. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. be upvotes. Slicers find the augment schematics. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! SWTOR Augments GuideI'm not seeing the history of Aug Kits here so let me put it in. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). How to make augmentation kits guide on how to augment all of your items. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. 1 is coming soon! With Game Update 7. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. augmentation slot component MK-11. I mostly do heroics, warzones and GSF. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. The dedicated guide contains tips for all roles in both PvE and PvP. 3 augments and noticed Artifice cannot make the augment kits. EDIT: the only moddable green items you may see are companion weapons/gear. The same goes for armour except that hilt/barrel is replaced with an armouring piece. 3. - slicing provide the blue / purple materials. 21. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. New SWTOR Forums are now live!. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. These can be purchased from the "planetary" commendation vendors for. Members. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 3 guide on how to make augmentation kits for synthweaver. If taken out of the materials bank to deconstruct, no component is rendered. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. News. SWTOR Augments Guide: Everything you. At the moment you have to Crit craft items you want in particular to gain augmented slots or buy them from GTM witch can be very costly. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Forums. Any skill crafting profession that can make augments can make the kits. If you're trying to remove the augmentation kit, not possible. Home Game News Store Forum. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 0 since there won’t be a new tier of. I tried RE these and I'm not getting any MK 11 slot components. Store. In that case the level requirement to use the gear would be level 9. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. News. 3. Sell supplies and crafting items, such as augments and Augmentation Kit MK-10s, on the Galactic Trade Network. Also a hint for when you plan to craft them. Category: Miscellaneous. It's like getting and applying an augment kit, but automatically and for free. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. You also have a 30k price to add the augment kit to the gear. These stations allow you to add and remove augments from your gear. Introducing cosplay kits for various characters from SWTOR. 1. Individual Pieces. Augmentation Slot Component MK-1: none: 1. 3. A SWTOR account and. CryptoWe got a little news about crafting. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. With no crits at all, they break even, and the crits are pure profit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. com . Game. wearable pieces made by a craft can crit to get an augment slot; post-1. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Profession: Synthweaving. I can't make the 5 or 6 ones. It can be. That's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). For Weapons it would depend: Artiface- For lightsaber hilts. Members Online. Yeah def the trainer for this. SWTOR patch 1. Now, with this update. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Play Now. Table of Contents. They are overall best-in-slot and will provide a. Augment kits since it seems like new kits won't be released same time. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. 3. They are available to low level players, but aren’t really worth. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. Crafting is already suffering badly, why would Biowa. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Part of Vulkk's "SWTOR Basics" series. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. Posted June 1, 2012. 6. So you should augment the tier 1 shells or a set of orange shells you like. This will add an augment slot to your armor piece. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Share More sharing options. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. In short, the augmentation kit has nothing to do with the normal modification process. Synthweaving, Armormech and Armstech are the crew skill sources for these. So i've got 2mil credits to start and train a crew skill. Augmentation Kit MK-5 is a player-created item. 6k credits. 0:. It takes 10 components to make an augment kit. Location of 7. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Augment K. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Play Now. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. The gear's level requirement is determined by the level requirement of the modifications and augments in it. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Advertisement Coins. Posted June 26, 2012. SWTOR 7. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. Other languages: MK-10-Aufwertungsslot-Komponente. Forums. Aizure • 10 yr. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. They are overall best-in-slot and will provide a. First, get the kit schematics from the crew skill trainer. How do you add augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Followers 0. Posted November 25, 2012. Crew Skills; SWTOR. A recap of the 7. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. At least. 8k. 7k. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. This crafting material is used in the construction of Augmentation Kit MK-3. Yes you should augment for pvp. So we're looking at about 700-770k total off your 630k components. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. 01. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. The dedicated guide contains tips for all roles in both PvE and PvP. . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Recommended Posts.